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1 – 20 of 29 cards where the card types include “equipment” and the text includes “vigilance”

Accorder's Shield (Magic 2014 #204)

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Illustrated by Alan Pollack

Standard
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Avacyn's Collar (Dark Ascension #145)

Avacyn's Collar {1}

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}

Illustrated by James Paick

Standard
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Avarice Amulet (Magic 2015 #212)

Avarice Amulet {4}

Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance and “At the beginning of your upkeep, draw a card.”

Whenever equipped creature dies, target opponent gains control of Avarice Amulet.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Designed by Penny Arcade

Illustrated by Steven Belledin

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Batterbone (Modern Horizons 2 #221)

Batterbone {2}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 and has vigilance and lifelink.

Equip {5}

Illustrated by Nicholas Gregory

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Batterskull (Double Masters #234)

Batterskull {5}

Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner’s hand.

Equip {5}

Illustrated by Mark Zug

Standard
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Bladed Bracers (Avacyn Restored #213)

Bladed Bracers {1}

Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human or an Angel, it has vigilance.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Forged from the rubble of the Helvault.

Illustrated by Ryan Yee

Standard
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Cathar's Shield (Eldritch Moon #192)

Cathar's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

“A leader can inspire courage, but it is the smiths and healers who truly keep hope alive.”
—Thalia, heretic cathar

Illustrated by Mark Zug

Standard
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Conjurer's Mantle (March of the Machine Commander #12)

Conjurer's Mantle {1}{W}

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equip {1}

Illustrated by Fiona Hsieh

Standard
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Eater of Virtue (Kamigawa: Neon Dynasty #245)

Eater of Virtue {1}

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}

Illustrated by Tuan Duong Chu

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Forebear's Blade (Commander Masters #384)

Forebear's Blade {3}

Artifact — Equipment

Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.

Equip {3}

Illustrated by Scott Murphy

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Glaive of the Guildpact (Guilds of Ravnica #236)

Glaive of the Guildpact {2}

Artifact — Equipment

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can’t be blocked except by two or more creatures.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Volkan Baǵa

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Halvar, God of Battle // Sword of the Realms (Kaldheim #15)
Halvar, God of Battle // Sword of the Realms (Kaldheim #15)

Halvar, God of Battle {2}{W}{W}

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

4/4

Sword of the Realms {1}{W}

Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner’s hand.

Equip {1}{W}

It cuts through the Cosmos itself, carving new Omenpaths between the realms.

Illustrated by Lie Setiawan

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Haunted Cloak (Commander Masters #389)

Haunted Cloak {3}

Artifact — Equipment

Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bear the weight of so many spirits and you’ll surrender civility and restraint to savagery and instinct.

Illustrated by Volkan Baǵa

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Inquisitorial Rosette (Warhammer 40,000 Commander #159)

Inquisitorial Rosette {2}

Artifact — Equipment

Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that’s attacking. Then attacking creatures gain menace until end of turn.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Álvaro Calvo Escudero

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Kor Halberd (March of the Machine #27)

Kor Halberd {W}

Artifact — Equipment

Equipped creature gets +1/+1 and has vigilance.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

An ancient weapon for a modern war.

Illustrated by Bastien L. Deharme

Standard
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Lotus Ring (The Big Score #24)

Lotus Ring {3}

Artifact — Equipment

Indestructible

Equipped creature gets +3/+3 and has vigilance and “{T}, Sacrifice this creature: Add three mana of any one color.”

Equip {3}

Illustrated by Alayna Danner

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Mace of the Valiant (Commander Masters #41)

Mace of the Valiant {2}{W}

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.

Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.

Equip {3}

Illustrated by Aaron Miller

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Mirran Bardiche (Phyrexia: All Will Be One #22)

Mirran Bardiche {4}{W}

Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+1 and has vigilance.

Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Julian Kok Joon Wen

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Pre-War Formalwear (Fallout #21)

Pre-War Formalwear {2}{W}

Artifact — Equipment

When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.

Equipped creature gets +2/+2 and has vigilance.

Equip {3}

Illustrated by Josu Hernaiz

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Ring of Thune (Commander Legends #468)

Ring of Thune {2}

Artifact — Equipment

Equipped creature has vigilance. (Attacking doesn’t cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Erica Yang

Standard
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